These are the round changes only, not the full bonuses.
Era of Fertility
- Population increased by +10%
- Forest & Wilderness – Not available
- Volcanic Inferno – Not available
Mysti
- Hybrid unit cost reduced by 10%
Jagged
- Unit costs reduced by 15%
Multiple Terrain
- Module reset every 12 ticks
- State change every 12 ticks
- Race change every 6 ticks
Eternal Plains
- Return time increased by +5%
Shadow
- Probe losses reduced by 10%
- Mine Gold minimum cost set to $2 per probe
- Starts with Probe Armour II
- No longer starts with 50 Module Points
Probe Armour has been split into five separate researches.
Reduction applies to probe losses and is total, not cumulative.
Probe Armour I
- 10% probe loss reduction
- Cost: 25,000 research points
- Requires Fusion Technology
Probe Armour II
- 20% probe loss reduction
- Cost: 50,000 research points
- Requires Probe Armour I
Probe Armour III
- 30% probe loss reduction
- Cost: 75,000 research points
- Requires Probe Armour II
Probe Armour IV
- 40% probe loss reduction
- Cost: 100,000 research points
- Requires Probe Armour III
Probe Armour V
- 50% probe loss reduction
- Cost: 125,000 research points
- Requires Probe Armour IV