During the December round, a set of Christmas-themed planet types was introduced. These planets feature powerful, festive bonuses and unique starting perks.
Bonuses
- +15% defense
- +30% income
- +100% honor bonus
Penalties
Starting Bonuses
- Starts with Dragoons and Laser Dragoons
Bonuses
- +20% population bonus
- +20 starmine output
- +20% barracks space
Penalties
Starting Bonuses
- Starts with Longevity research
- Population bonus is always maxed
Bonuses
- -65% research required
- +10 maximum research
Penalties
Starting Bonuses
- Starts with 1500 population, power, military, and money
¶ Mistletoe Lands
Bonuses
- -30% return time
- -25% offensive losses
- -15% hybrid unit cost
- Minimum return time: 5 ticks
Penalties
Starting Bonuses
- Starts with Fusion Technology
- Starts with EC
- Starts with 1 Race Token
¶ Volcandy Cane Inferno
Bonuses
- -90% power needed
- -90% shield probe power
- 10× power storage
- +25% probe damage
Penalties
Starting Bonuses
- Starts with Fusion Technology
- Starts with Large Missiles
Bonuses
- +10% income
- -20% military costs (scientists excluded)
Penalties
Starting Bonuses
Bonuses
- +15% income
- +25% defense
- +15% enemy offensive losses
Penalties
Starting Bonuses
- Starts with LDS
- Starts with LFS
- Starts with Drones
Bonuses
- -30% scientist costs
- +20% barracks space
- +20% ASB / ACH space
- Training Camps required reduced by 75%
Penalties
Starting Bonuses
- Starts with Fusion Technology
- Starts with 2 Race Tokens
Bonuses
- +20% offensive strength
- -40% offensive unit costs
- +20% mech space
Penalties
Starting Bonuses
- Starts with Dragoons
- Starts with Fighters
Bonuses
- Race change every 6 ticks
- State change every 6 ticks
- Module reset every 6 ticks
- +2 module points per tick
Penalties
Starting Bonuses
- Starts with 100 module points
- Starts with all bio units
- Starts with 3 Race Tokens
Bonuses
- +20% offensive strength
- -20% building cost
- +50% research efficiency
Penalties
Starting Bonuses
- Starts with Fusion Technology
- Starts with Probe Armour II
¶ Shad-O Holy Nightlands
Bonuses
- +20% probe production
- Ignores 100% MA
- +50% power production
- +10 intel probes, +1 per tick
- -20% probe losses
- Minimum $2.5 per probe for Mine Gold
Penalties
Starting Bonuses
- Starts with Fusion Technology
- Starts with Probe Armour V
Bonuses
- -35% building cost
- +25% land gains
- +10% enemy return time
Penalties
Starting Bonuses
- Starts with Dragoons
- Starts with LDS
- Starts with Fusion Technology
- Starts with 1 Race Token
Bonuses
- +20% defense
- -25% explore cost
- +20% probe production
Penalties
Starting Bonuses
- Starts with LDS
- Starts with LFS