This page documents the changes introduced for the January round.
Only modified values are listed — unchanged mechanics are not repeated.
- Power production reduced by -50%
Previous: −25%
- +50% honor
- +7% income
Previous: +20% honor, +3% income
- -40% exploration cost
- -20% building cost
Previous: −20% exploration, −10% building cost
- +50% research efficiency
Previous: +25% research efficiency
- +30% probe damage
Previous: +15%
- SOKs reveal scientist and probe counts
- Gain 1 Intel Probe Armour per tick
- +10% offensive strength
Previous: +5%
- All kingdoms in Defensive State are forced into None State
- Defensive State is blocked for the duration of the event
- Triple module points per tick
Previous: Double
- +50% power production
Previous: +25%
- All kingdoms forced into None State
- 24-tick cooldown before selecting a new state
- Event duration reduced to 1 tick
- -50% shield effectiveness
Previous: −25%
- Attacks ignore MA protection
- Event duration increased to 48 ticks
- Instantly receive 5 million resources
Previous: 2 million
- Receive a full set of missiles
- If Anti-Matter Reactor Core is not researched:
- Receive 1/1/1 missiles
- Missiles do not stack
- -10% balanced unit cost
Previous: −5%
- -20% return time
Previous: −10%
- Minimum return time reduced to 5 ticks
- Triple honor losses
Previous: Double
- All relics are captured by bot alliances
- Event duration reduced to 1 tick
- +10% offensive strength
Previous: +12%
- +30% research efficiency
Previous: +25%
¶ Mystical Lands
- Changed to −5% hybrid unit cost
Previous: −10% balanced unit cost
¶ Desert Wasteland
- No longer suffers extra defensive losses
- +50% honor gains added
¶ Shadow Wasteland
- Now ignores 75% MA
Previous: 50%
- You can now declare war on any alliance with more than 1 member
- Bots will spread attacks out, rather than attacking all targets simultaneously
- Defensive unit disbanding is now capped:
- 5% of defensive points per tick, or
- 5,000 points, whichever is higher